Medical News Today August 29, 2014
In 2012, researchers at UTMB devised an experiment involving virtual surgical tools. The researchers compared the proficiency of UTMB residents with that of high school- and college-aged gamers at controlling a robot that replicated the physical functions of surgery — and which also measured skills in 32 categories, including hand-eye coordination, pressure on the controls and time. The study reported that the high school-aged gamers (who played 2 hours of video games a day) performed better than the college-aged gamers (who played 4 hours of video games a day) and the medical residents (who had less experience of gaming than the other two groups). However, when the researchers had the groups perform a complicated surgical technique without the robotic aid from the first test, the UTMB residents were the clear leaders in this experiment, which tested a different set of cognitive traits. “The inspiration for this study first developed when I saw my son, an avid video game player, take the reins of a robotic surgery simulator at a medical convention,” lead author Dr. Sami Kilic explains. "With no formal training, he was immediately at ease with the technology and the type of movements required to operate the robot.”